

- CONTRA REBIRTH WII ROMS MANUALS
- CONTRA REBIRTH WII ROMS MANUAL
- CONTRA REBIRTH WII ROMS CODE
- CONTRA REBIRTH WII ROMS SERIES

Do not attempt to use emuNAND with NTFS or any other partition format, it will be useless. In all cases, EmuNAND (both with cIOS and neek method) requires a FAT32 partition, without Ustealth drives. always look at the comment and not only the colored columns. This list is based on the cIOS version more than the cIOS's IOS base the game requires to work. This list is provided to display the different compatibility based on the cIOS version used to redirect NAND access which is possible by using a loader like USBLoaderGX or WiiFlow.ĪTTENTION: This compatibility list is not properly presented and can contain lot of errors ! Triiforce and Mightychannels already have their own compatibility list, but they don't support IOS slot selection.
CONTRA REBIRTH WII ROMS MANUALS
Ironically enough, the censored Probotector games released for the European NES had manuals that were more faithful to their Japanese counterparts than the American versions.This is a compatibility list for Loaders launching channels installed on EmuNAND using NAND Loader method and cIOS.įor example Triiforce, Mighty Channel, USBLoaderGX or any loader compatible with NAND Loader method (ie: NOT using sneek, uneek or neek2o option).
CONTRA REBIRTH WII ROMS MANUAL
Since there was no way cover their previous mistakes, the author of the manual this time declared that the main characters in Contra III were not Bill and Lance, but their apparent descendants, Jimbo and Sully.
CONTRA REBIRTH WII ROMS SERIES
When the series made it's appearance on the SNES in the form of Contra III: The Alien Wars, the intro made it clear that the game was set in the future (2636). Moreover, the setting was changed from the fictional Galuga archipelago to the Amazons and the nicknames "Mad Dog" and "Scorpian" were given to the main characters, Bill and Lance (who also lost their surnames in the process).

Since the US NES version had no in-game storyline, the author of the US manual took the liberty of placing the game's plot in the present. However, when the NES version was localized, the cut-scenes were removed due to the fact that Konami was forced use a standard Nintendo-made mapper instead of the proprietary VRC4 mapper they used for the Japanese version (Nintendo had made no such restriction in Japan regarding the use of custom chips and cartridges, thus third-party companies were allowed to take such liberties if they wanted). The Famicom (Japanese NES) port even had an introduction sequence detailing the plot. The original Contra and its sequel, Super Contra, were set in the distant future, during the 27th century (in 26 respectively). The large amount of content removed reduced the game's data from 2 megabits to 1, suggesting this was done to save on manufacturing costs due to using a smaller ROM size. There is also even a hidden stage select menu.ĭespite this, the game itself plays identically, as no changes were made that affect gameplay. The original version also features a slightly longer ending sequence with an added scene. Many stages featured additional visual effects, such as blowing trees on the first stage, falling snow on the fifth stage, and literally the entire level pulsating on the eighth stage. These sequences were both cut, along with the music that plays during them. There is an opening sequence that explains the story, as well as a map screen between stages much like in Ghosts 'N Goblins. There are a large amount of content that was cut between the original Japanese Famicom release and subsequent international NES releases. Characters remained human in other European releases. The game's European NES release was censored, changing the main character and other human-looking enemies to robots.
CONTRA REBIRTH WII ROMS CODE
Contra's infamous code for 30 lives (see Tips & Tricks), has become a minor part of video game geek culture, appearing on T-shirts and referred to in movies and television shows, and being mentioned as one of the greatest gaming moments of all time by the magazine Game Informer.
